package survivalstagegenerator.Opponents;

import survivalstagegenerator.Opponent;

public class RandomID3000 extends Opponent {
	public static final int[] HP_NUMBERS = new int[] { 50, 100, 150, 200, 250 };
	public static final int[] STRENGTH_NUMBERS = new int[] { 100, 100, 100, 100, 100 };
	
	public static final int CHAR_ID = 3000;
	public static final int NOT_ADDED = 0;
    public static final int NOT_ADDED_PROB = 0;
	public static final int NO_HP_INCREASE = 0;
	public static final int NO_TIMES_ADDED_PROB = 0;
	public static final int BOSS_PHASE_NOT_ADDED = 0;
	public static final int BOSS_PHASE_NO_HP_INC = 0;
    
    public RandomID3000() {
        super(RandomID3000.HP_NUMBERS, RandomID3000.STRENGTH_NUMBERS, 3000, RandomID3000.NOT_ADDED_PROB, 0, 0, 0, 0);
    }
}